Post Chrismtas revival.
I took a few fews off for the holidays season and put “Shooter!” on hold for a few days. Also, I was trying to rave up the sendacrossword.com site optimizing the SEO. If someone has advices on that I’d be interested to know why it’s not in page 1 on google.. it seems to be the most relevant.
Anyway, I am now back on “Shooter!” and introduced a few concepts:
- Firewalls: they will kill you and they move toward you
- Gear Blocks: They rotate, and I can stick switches on them
Beside I refactored a little bit the way I handle my entities. I am using a factory pattern with a common interface for all entities. I know there are libraries to manage entities such as Ashley but that’s something I could explore in my next game.
I have started to read an excellent book “The book of shaders“. I highly recomend it. I think I will introduce some shaders in “Shooter!”.
Here is a little video of the concepts introduced this week.
If you want to test or play it, message me and I add you to the prebeta testers. Suggestion/comment welcome!